Dustin Clark 3D
Maya | Illustrator | InDesign | Unreal Engine | Blender | After Effects | Substance Painter
I’m a multidisciplinary digital artist specializing in 3D, motion, and educational visualization. My background includes creating medical content for virtual education, including modeling and texturing anatomical structures and producing animations to explain complex systems. I also teach animation and emerging media at the college level, where I focus on helping students communicate technical ideas clearly through visual design. I enjoy collaborating with subject matter experts to translate research and data into clear, accurate, and engaging figures, slides, and visual narratives.
Featured Projects
Models and textures for educational content in VR
Model, textures, rig, and animations for an original game character in Unreal Engine 4
ZBrush character sculpt
3D platformer about a dog who explores his dreams.
What he dreams about changes based on where he sleeps in the house,
each dream granting him different abilities.
Kip is too pure for this world, so he's off to find another.




